Beyond a frustrating ChatGPT vibe coding incident, I've been showing my game "Character Limit" to others via my iPad, it's ...
Johan Andersson's team at Paradox used to lean on the practice more, but Andersson said he "doesn't believe" in it these days ...
The game in question was a casual, IAP-heavy title, where only 9% of total revenue came from ads. Rewarded video was the sole ...