The entire logic lies in the TerrainGenerator script. During the initialization of the script, Mesh, MeshFilter, and MeshRenderer components are created and set up. To support larger mesh sizes, the ...
Abstract: This paper explores the use of 2D cellular automata (CA) to generate 3D terrains through a simple additive approach. Experimenting with multiple CA transition rules produced aesthetically ...
କିଛି ଫଳାଫଳ ଲୁଚାଯାଇଛି କାରଣ ସେଗୁଡିକ ଆପଣଙ୍କ ପାଇଁ ଅପହଞ୍ଚ ହୋଇପାରେ
ପ୍ରବେଶଯୋଗ୍ଯ ନଥିବା ଫଳାଫଳ ପ୍ରଦର୍ଶନ କରନ୍ତୁ