Generally speaking, writing your own games for retro consoles starts with C code. You’ll need to feed that through a console-specific tool-chain, and there’s certainly going to be some hoops to jump ...
Mojo is a high-performance programming language initially designed to unify and simplify the development of applications across all layers of the AI stack. It combines the usability and syntax of the ...
Fifteen-year-old Maciej Goszczycki was the winner of the ‘Coolest Project’ Awards held for the first time at Intel’s massive microprocessor manufacturing facility in Leixlip, Co Kildare. Goszczycki ...
Damn, that's cringe: Australian Geoffrey Huntley let the programming AI Claude Code from Anthropic run in a continuous loop for three months to design his own programming language in the style of the ...
We did an informal poll around the Hackaday bunker and decided that, for most of us, our favorite programming language is solder. However, [Stephen Cass] over at IEEE Spectrum released their annual ...
I know that it's possible to write extensions for Microsoft WebMatrix, but is it possible to write my own language support for a programming language that isn't baked into WebMatrix? It would appear ...
Did you know that, between 1976 and 1978, Microsoft developed its own version of the BASIC programming language? It was initially called Altair BASIC before becoming Microsoft BASIC, and it was ...
Many projects start out small and manageable as elegant, homogeneous monoliths in which all components are developed on a common technical basis. However, as the size and complexity of the project ...